Introduction to Digital Sculpting in Sculptris




Introduction to Digital Sculpting in Sculptris

Have you ever wondered how 3D characters for games and animation are made? Have you ever wanted to create and paint your own 3D models? Digital sculpting offers an intuitive and fun approach to 3D modelling which anyone can pick up and use to bring their own ideas to life.

In this course you will learn about digital sculpting for the creation of 3D models for still images, games, animation and 3D printing. We will be looking extensively at Sculptris, a completely free and easy to learn 3D sculpting package from Pixologic - the creators of ZBrush. Over a series of short videos you will gain a complete overview of the software and its many features.

You don't need any prior 3D modelling experience prior to undertaking this course and we will introduce key concepts as we go along. Even if you are experienced with traditional 3D modelling packages such as 3DS Max, Maya or Blender you will find the digital sculpting workflow opens up a new world of possibilities for your 3D work. 

By the end of this course you will be able to: 

  • create your own 3D models from scratch
  • create complex models with many different component parts
  • add painted colour and surface detail (normal maps) to your models 
  • export your models as a rendered image or for use with other programs (such as Unity)

By the end of the course you will be ready to dive into the world of digital sculpting and begin bringing your ideas to life. The only limit will be your imagination!

Create your own 3D models for animation, games and 3D printing

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What you will learn
  • By the end of the course you will be able to create 3D models using digital sculpting techniques and texture them for use in a game engine/3D rendering software.

Rating: 4.35

Level: Beginner Level

Duration: 3 hours

Instructor: Gary Groves


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