Build a Coaster Cart Game Asset in Maya with Substance




Build a Coaster Cart Game Asset in Maya with Substance

In this course students will learn how to use Substance Painter 2 and multiple approaches for creating details for texturing. Students will learn how to heavily leverage multiple masking techniques to create believable dirt, grunge, and wear in your textures. Students will learn how to prep images in Photoshop for use in Substance Painter 2's projection tool for graffiti or labels. We will also look at how to reimport updated meshes and how Substance Painter 2 handles modifying a mesh mid texturing process. In this course we will take a look at how to utilize Substance Painters default alphas and procedural textures to paint complex and unique masks for grunge and damage. Once our texture is completed we do a brief overview of Marmoset Toolbag 3 and how to get the most out of the real-time rendering software. Students will learn how to use Marmoset Toolbag 3's lighting to get the most out of their texture work and have a portfolio ready screenshot.

More about the Instructor:

Morrissey Alexander is a Graduate of the Art Institue of California and is a Freelance 3D Artist. He's been doing freelance 3D work ranging from mobile game prop development to Product Design for advertising for the last 3 Years. He specializes in creating realistic 3D props and environments for games.

Create complex shaders and materials for games and film with Substance!

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What you will learn
  • Create high quality textures for props or characters.
  • Use multiple approaches for creating believable materials using base materials from Substance Painter 2 or by manually making them from fill layers.
  • Use Marmoset Toolbag 3 to create detailed lighting and utilize post effects to make Portfolio ready screenshots of their props.

Rating: 4.25

Level: Intermediate Level

Duration: 4.5 hours

Instructor: 3dmotive LLC


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