Blender & Substance: Modeling and texturing videogame props
Blender & Substance: Modeling and texturing videogame props
Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.
Include the following topics:
The fundamental theory of creating models for next-generation games
The fundamental theory of the PBR materials rendering method (currently the most used in the industry)
All the fundamental aspects of Blender to navigate fluidly in the interface
All the principal modeling tools
Several of the most important modifiers to create specific forms and surfaces
How to use the Sculpt mode and how to use it to add sculpted details to our models
How to create High poly models
How to create, clean and optimize a Low poly model
How to UV unwrap a model to project textures in it
How to project all the details from a High poly model into a Low poly model (Baking) using "matching by names" in Substance Painter
How to create and detail different PBR materials in Substance Painter
How to export all the texture maps to use them in any rendering engine
How to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualization
How to import any asset in the game engine Unreal engine and how to configure the materials
How to set and render our models in Blender with the render engines Eevee and Cycles
Learn the complete workflow of the models for videogames and create ¡five assets! using Blender and Substance Painter
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What you will learn
- Blender 2.8x fundamentals and principal modeling tools
- All the modeling workflow for videogames
- Optimization for videogames
Rating: 4.73333
Level: All Levels
Duration: 14.5 hours
Instructor: Jose Moreno
Courses By: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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