Blender & Substance: Modeling and texturing videogame props




Blender & Substance: Modeling and texturing videogame props

Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.

Include the following topics:

  • The fundamental theory of creating models for next-generation games

  • The fundamental theory of the PBR materials rendering method (currently the most used in the industry)

  • All the fundamental aspects of Blender to navigate fluidly in the interface

  • All the principal modeling tools

  • Several of the most important modifiers to create specific forms and surfaces

  • How to use the Sculpt mode and how to use it to add sculpted details to our models

  • How to create High poly models

  • How to create, clean  and optimize a Low poly model

  • How to UV unwrap a model to project textures in it

  • How to project all the details from a High poly model into a Low poly model (Baking) using "matching by names" in Substance Painter

  • How to create and detail different PBR materials in Substance Painter

  • How to export all the texture maps to use them in any rendering engine

  • How to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualization

  • How to import any asset in the game engine Unreal engine and how to configure the materials

  • How to set and render our models in Blender with the render engines Eevee and Cycles

Learn the complete workflow of the models for videogames and create ¡five assets! using Blender and Substance Painter

Url: View Details

What you will learn
  • Blender 2.8x fundamentals and principal modeling tools
  • All the modeling workflow for videogames
  • Optimization for videogames

Rating: 4.73333

Level: All Levels

Duration: 14.5 hours

Instructor: Jose Moreno


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