Scratch to Substance V1: Substance Painter/Designer Pipeline
Scratch to Substance V1: Substance Painter/Designer Pipeline
In this training video we cover the full scope of Substance Painter and Designer.
We start with modeling from a photograph in Maya and move on to setting up proper UVS. We then export the files to Substance Painter and begin the layout process. A huge part of the tutorial is using Substance Designer to build custom materials from our reference photography. Once we have our scene setup in Painter we export to Unreal 4 and setup a VR level with our assets as well as demo a setup using the newest Arnold for Maya.
Learn the Substance Painter Pipeline
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What you will learn
- PBR texturing workflow with substance painter and introduction to substance designer
Rating: 4.85
Level: Beginner Level
Duration: 16 hours
Instructor: Matt Skonicki
Courses By: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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