Corrective Deformations in Maya 2018




Corrective Deformations in Maya 2018

Are the shoulders of your rigs collapsing? Do your characters legs deform weirdly? Do the wrists and forearms of your characters collapse in mid-twist?

This course presents different techniques for creating corrective deformations to compensate for the inherent problems with joint based deformations. Helper joints and Blend Shapes are the two main Maya features the author explores and combines these with Set Driven Key techniques. The author also presents a node-based, Pose-triggered corrective technique using Maya's internal node structures.

Correcting deformation problems in your Maya 2018 character rigs

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What you will learn
  • Implement solutions to bind deformations in character rigs

Rating: 4.16667

Level: Intermediate Level

Duration: 1.5 hours

Instructor: Eric Kunzendorf


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