Corrective Deformations in Maya 2018
Corrective Deformations in Maya 2018
Are the shoulders of your rigs collapsing? Do your characters legs deform weirdly? Do the wrists and forearms of your characters collapse in mid-twist?
This course presents different techniques for creating corrective deformations to compensate for the inherent problems with joint based deformations. Helper joints and Blend Shapes are the two main Maya features the author explores and combines these with Set Driven Key techniques. The author also presents a node-based, Pose-triggered corrective technique using Maya's internal node structures.
Correcting deformation problems in your Maya 2018 character rigs
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What you will learn
- Implement solutions to bind deformations in character rigs
Rating: 4.16667
Level: Intermediate Level
Duration: 1.5 hours
Instructor: Eric Kunzendorf
Courses By: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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