Introduction to The Industry of E-Sports




Introduction to The Industry of E-Sports

In 2017, the global E-Sports industry revenue reaching nearly 700 million US dollars, esports audience reaching 385.5 million people, we all realize the E-Sports market is huge. 

Larger user base and favorable policies have brought in large companies such as Alibaba and Tencent in China, a promising future can be insured among global potential markets. 

With the improvement of the society's recognition of the industry, modern-day E-Sports ecosystem mainly consisting of eight primary stakeholders has become increasingly mature, no matter when it comes to tournament operating, content distributing, or brands sponsorship.

Whether you are a sports fan, an E-Sports enthusiast, or a young person curious about new things, E-Sports industry will be a good choice to start a career. 

Introduction to the Industry of  E-Sports course is taught by two young and industry-experienced lecturers, Maurice Eisenmann and Anton Ferraro. 

In order to enable you to understand the overall E-Sports industry in a more comprehensive, accurate and efficient way, this course will take you have a look on the history of E-Sports development, E-Sports business structure analysis, global E-Sports industry development tendency as well as career development suggestions.

Hopefully, this course will lead you to the world of E-Sports and equip you with necessary knowledge and skills to start a career path in the indusrty.

Comprehensive, accurate and efficient insight into the e-sports industry and digital world

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What you will learn
  • Understand modern esports industry general trend and development milestones
  • Understand marketing tools and business models in the esports environment
  • Understand the eight primary stakeholders in the modern day esports ecosystem

Rating: 4

Level: Beginner Level

Duration: 1 hour

Instructor: SPORiT.MatchPoint Lab


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