Achieve 3D Photorealism in Blender 2.8: Subway Challenge
Achieve 3D Photorealism in Blender 2.8: Subway Challenge
NEW - NO EXTERNAL TEXTURING SOFTWARE WILL BE USED (GET RID OF SUBSTANCE DESIGNER)
- Learn Procedural Texturing in Blender 2.8: Create All Textures Procedurally: Bricks - Ground - Stairs - Ceiling (Concrete)
- Using Substance Designer is Optional
The Main Objective is to Show You the Process of Turning a Real Image into a Realistic 3D Scene.
You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Subway: Something that exists in Real Life. You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender
Master the Skill of Turning Any Image Reference Into a Realistic 3D Scene
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What you will learn
- Learn the Secret to Turn any Image Reference into a 3D realistic Scene
- Achieve 3D Photorealism based on Real References NOT Imaginary Scenes
- Creating Realistic Materials from Scratch using Substance Designer
Rating: 4.2
Level: Beginner Level
Duration: 7.5 hours
Instructor: Abdelilah Hamdani
Courses By: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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