Low poly game assets using Blender 2.8 & Substance Painter




Low poly game assets using Blender 2.8 & Substance Painter

For games polygon count is important and the lesser it is, the better. But we need to have game assets that look detailed in terms of textures without having high polygon count.

In this course, together we'll learn how to achieve the look of high poly game assets using Substance Painter while we'll build low poly game assets in Blender 2.8.

In Blender 2.8, we'll:

  • Learn to use Blender 2.8 and common keyboard shortcuts

  • Model low poly game assets using different modeling techniques i.e. inset, extrude, bevel

  • Make use of Blender modifiers to make modeling process easy

  • Uv-unwrap low poly game assets

  • Transfer uv-map between similar 3d models


We'll spend a lot of  time in Substance Painter to create:

  • Base texture details

  • Roughness, normal and height information

  • Scratches, edge wear, dirt and rust

Together, we'll model & texture three game assets:

  • Wooden Skid

  • Barrel

  • Traffic cone

By the end of this, you'll be able to use Blender 2.8 and Substance Painter to create your own low poly game assets.


While in terms of modeling, course is targeted at beginners, training on substance painter is useful for artists of all levels.

Modeling and texturing low poly game assets using Blender 2.8 and Substance Painter

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What you will learn
  • Get comfortable working in Blender 2.8
  • Low poly game assets modeling in Blender 2.8
  • Unwrapping low poly game assets in Blender 2.8

Rating: 4.15

Level: All Levels

Duration: 3.5 hours

Instructor: Imran Naeem


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