Game Art Basics: Create a 3D Environment




Game Art Basics: Create a 3D Environment

This Environment Art Basics Course is an introduction to the latest techniques and workflows of the best 3D environment artists in today's video games industry. Whether you're creating an indie game or building an eye-catching portfolio to break into some of the top AAA studios, this course will sharpen your artistic eye and give you concepts and foundations to make your workflow efficient.

By going through this fundamentals course, you will have started as an artist overwhelmed and confused with the plethora of techniques and workflows out there to an artist who has gained confidence and a solid understanding of game environment development.


Course Outline:

1. Introduction

  • Stages of Development

  • Tools and Software

2. Planning

  • Importance of Reference

  • Organizing Assets

3. Blocking and Composition

  • Structural Asset Blockout

  • Preliminary Lighting

  • Prop Asset Blockout

  • Camera Placement

4. Modeling

  • Structural Detailing

  • Prop Modeling

  • High Poly Modeling

5. Texturing

  • Physically Based Rendering Overview

  • Texturing Techniques Overview

  • Material Setup

  • High to Low Baking

  • Tiling Texturing

  • Decals

6. Scene Polish

  • Lighting Techinques Overview

  • High Quality Lighting

  • Post Processing

Learn to create a professional quality environment using high end tools: Unreal Engine, Megascans and Substance Painter.

Url: View Details

What you will learn
  • Reference Gathering and Planning
  • Set Piece Modeling
  • Modular Modeling for Efficiency

Rating: 4.25

Level: Beginner Level

Duration: 9.5 hours

Instructor: Rob Aduna


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