Game Art Basics: Create a 3D Environment
Game Art Basics: Create a 3D Environment
This Environment Art Basics Course is an introduction to the latest techniques and workflows of the best 3D environment artists in today's video games industry. Whether you're creating an indie game or building an eye-catching portfolio to break into some of the top AAA studios, this course will sharpen your artistic eye and give you concepts and foundations to make your workflow efficient.
By going through this fundamentals course, you will have started as an artist overwhelmed and confused with the plethora of techniques and workflows out there to an artist who has gained confidence and a solid understanding of game environment development.
Course Outline:
1. Introduction
Stages of Development
Tools and Software
2. Planning
Importance of Reference
Organizing Assets
3. Blocking and Composition
Structural Asset Blockout
Preliminary Lighting
Prop Asset Blockout
Camera Placement
4. Modeling
Structural Detailing
Prop Modeling
High Poly Modeling
5. Texturing
Physically Based Rendering Overview
Texturing Techniques Overview
Material Setup
High to Low Baking
Tiling Texturing
Decals
6. Scene Polish
Lighting Techinques Overview
High Quality Lighting
Post Processing
Learn to create a professional quality environment using high end tools: Unreal Engine, Megascans and Substance Painter.
Url: View Details
What you will learn
- Reference Gathering and Planning
- Set Piece Modeling
- Modular Modeling for Efficiency
Rating: 4.25
Level: Beginner Level
Duration: 9.5 hours
Instructor: Rob Aduna
Courses By: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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