Creating a Facial GUI rig using blenshapes in maya




Creating a Facial GUI rig using blenshapes in maya

3d character rigging seems to be a very intimidating thing for new 3d animation students & artist ,but I plan to show you that its not all that complicated to get into .In this course I will guide you on how to get started using blend shapes to create appealing facial expressions, that will make your characters more appealing. Blend shapes are part and parcel of the 3d character rigging pipeline and as we progress further in the course you will get to understand why blend shapes are so oftenly used when creating a facial character animation rig. As we also go along I will talk about the importance of topology, how the topology should flow around your characters face and what part it plays during character rigging I will also guide you on how to create a simple graphical user interface that can control your facial expressions. I will also show you  how you can create very custom nurbs curves using the power of vector graphics from adobe illustrator also I will share some tips and tricks on how to use adobe illustrator to create controls curves for the graphical user interface and how you can import this curves into Autodesk Maya .

Facial character rigging in Autodesk Maya

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What you will learn
  • 3d character rigging
  • facial rigging
  • 3d modelling

Rating: 3.83333

Level: Intermediate Level

Duration: 1.5 hours

Instructor: Bloody Actor


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