Vehicles in Unreal Engine 4




Vehicles in Unreal Engine 4

In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully.

This system can be achieved 90% through blueprints alone, and we utilise C++ to provide some totally optional extras at the end of the series.  No C++ is required to get the core product working and this series will focus on blueprint support.


We will be exploring:

  • Correctly orientating and rigging our vehicle without using any bones in a DCC tool

  • Creating a vehicle blueprint

  • Making your vehicle fully drive-able, and giving you the knowledge to tweak it to achieve the desired handling.

  • Expanding the blueprint system with some c++ extras

  • Exploring how to argument your vehicle with particles, sound effects, and lights

Learn to create wheeled vehicles in Unreal Engine 4

Url: View Details

What you will learn
  • Learn how to implement the PhysXVehicles plugin to power your wheeled vehicles

Rating: 4.4

Level: Beginner Level

Duration: 4.5 hours

Instructor: Daniel Orchard


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