Stylized Game Art: Character Sculpting for Video Games




Stylized Game Art: Character Sculpting for Video Games

Hi there! Welcome, and thanks for choosing Class Creative’s Stylized Game Art: Character Sculpting for Video Games | Modern Nextgen Fundamental Workflow Development | Thor Overwatch Style!!

In this foundational course, we will be learning the fundamentals of Character Sculpting within Zbrush!!

Please note that we will start this course with a pre-made base mesh since this is considered an intermediate level course offering.  We cover the base mesh creation process in some of our beginner courses which you can find on our Udemy profile!

What students are saying about this stylized character sculpting course:

"Very powerful course, the instructor is very knowledgeable." - Fotis Megas

"It helped me to consolidate knowledge that I already knew and to collect other tips and tricks to take into account in my future" - Alejandro

Why Learn From Class Creatives?

Over 20 years of professional industry experience and nearly a decade of accredited university level instruction. Instructors featured from Studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dog, Insomniac, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!

Who This Course is For:

The great thing about this course is that we have something in store for everyone. Whether you are just a beginner interested in Character Creation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!

As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry-standard character workflows from start to finish.

Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructors have structured the course. We wouldn’t want you to miss out on any details!

However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.



Modern Nextgen Fundamental Workflow Development: Thor Overwatch Style with Zbrush, PBR, Maya, Substance, Unity, Unreal

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What you will learn
  • Character Modeling for Video Games
  • Zbrush for Character Sculpting
  • Stylized Anatomy Tips & Tricks

Rating: 3.7

Level: Intermediate Level

Duration: 6.5 hours

Instructor: Class Creatives


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