Unity RPG Inventory Systems Asset Pack: Behind The Scenes




Unity RPG Inventory Systems Asset Pack: Behind The Scenes

Learn how to include an inventory system for any of your projects that require items to be picked up, dropped, moved and equipped!

This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.

This course is the second in our RPG series, you don't need to have completed the first part of the RPG Series (the RPG Core Combat course) but it will give you an advantage if you already have.

By enrolling in this course you will have access to the completed Inventory system as an asset pack which you can import into your existing project. We will also take you step-by-step through the process of using, modifying, improving and understanding the code that drives the asset pack.

Please note, this course follows a different format. Rather than building the inventory system from scratch, line-by-line, we will provide you with our code and then explain how the code works so that you understand it fully. This is an approach that works well for folks who are already competent with Unity and C# and wanting to "get to the answer" more quickly.

Although this course is part of our RPG series, you can use the inventory system for any of your projects that require items to be picked up, dropped, moved and equipped.

In this course we will cover the following systems:

  • The click-to-pickup and the runover-to-pickup systems

  • The dropping system

  • The tooltip overlay system

  • The stackable item system

  • The equipping system

  • The saving and loading system

The course covers many advanced programming principles and goes into great depth to discuss good code architecture practices. We cover Interfaces, Virtual Methods, the debugging tool and many more things that aren't covered in our beginner courses.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). Check out our reviews to see how people love this feature.

Building an RPG is an amazing way to level-up your game development skills, so why not join us and get started improving your game development right now?

Review and integrate an RPG-Style Inventory System. All Code Base Provided As A Flexible Asset Pack

Url: View Details

What you will learn
  • How to implement and lay out your inventory UI (user interface) so that the panels, buttons, slots and icons make sense.
  • How to use useful UI components like the Scroll View Asset and the Grid Layout Group to more easily structure your inventory UI.
  • How to use the drag-and-drop system so that players can pick up inventory items and move them to other slots, or drop them into the world.

Rating: 4.09574

Level: Intermediate Level

Duration: 9 hours

Instructor: Sam Pattuzzi


Courses By:   0-9  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z 

About US

The display of third-party trademarks and trade names on this site does not necessarily indicate any affiliation or endorsement of hugecourses.com.


© 2021 hugecourses.com. All rights reserved.
View Sitemap