Unity Level Design : Abandoned House




Unity Level Design : Abandoned House

In this course I will be showing you a professional workflow for creating a level from a blank scene through to completion that is inspired by the video game: "The Last of Us".

We will be using free props and models collected from various places online and I will be showing you how you can modify them in Substance Painter to make props fit within an environment that meets your vision.

We will be covering the following:

  • Terrain sculpting

  • Painting terrain textures

  • Arranging flowers, grass, ivy, rocks and trees

  • Level layout of an abandoned house

  • Re-texturing assets in Substance Painter

  • Creating decals in Substance Painter

  • Lighting and baking lightmaps in Unity

  • Using post processing volumes

  • Adding environmental sounds

  • Recording video within Unity for your portfolios

By the end of this course you will have developed the skills needed to build your own levels for your own games.

I look forward to seeing you in the course


Music by Jason Shaw: from freemusicarchive

Make a scene inspired by 'The Last of Us'

Url: View Details

What you will learn
  • Level Design
  • Post Processing Volumes
  • Sculpting terrains

Rating: 4.8

Level: Beginner Level

Duration: 16.5 hours

Instructor: Pete Jepson


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