Creating a Cute Monster in ZBrush & Substance Painter




Creating a Cute Monster in ZBrush & Substance Painter

Do you enjoy playing games? And now you want to make your career in this industry? then this course is for you.

Creating a game ready creature is a complicated process that involves several skills like modeling, sculpting, retopology, texturing, etc. You need to master all those skills to create a production-ready creature that you can put in your portfolio and get a job. A character has to go through several stages and steps after that it becomes a game ready character. To create a game-ready creature/character you need to have complete knowledge of the whole production pipeline. You may encounter several technical challenges like importing model correctly in Substance Painter, baking maps, material creation, painting, brushes, etc.

In this course, you will learn

  • Modeling

  • Sculpting

  • Poly painting

  • Baking maps

  • Texturing 

  • Rendering for the final presentation.

I am confident that after finishing this course you will have all the necessary skills that you can apply to create any creature, character & game asset.

So, let’s get started. I will see you at the Lecture.


Things to consider before you buy this course.

  • This course is recorded in real-time hence if you find it slow then you can increase the playback speed as per your liking.

  • If you get stuck at some point, feel free to ask questions and I will respond as soon as possible.

Sculpting, Retopology, UV, PBR Texturing, Maya, Substance Painter, & Marmoset

Url: View Details

What you will learn
  • Create portfolio-ready render using Marmoset Toolbag
  • A complete understanding of game ready character production
  • You will learn fundamental concepts and techniques of retopology

Rating: 5

Level: All Levels

Duration: 7.5 hours

Instructor: Narendra Keshkar


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