Blender Particle Series 1.1




Blender Particle Series 1.1

Welcome to this series on learning how to use particle and physics systems in Blender. In this series we focus on particle systems to really take our projects to that next level of realism and detail. This is the first volume of the particle series and so we will get started by learning about hair particle systems in particular.

Now it is not only hair that particle systems are used for. You can also use hair particles for grass or fur, and the possibilities expand far beyond that when you begin to used object instance in place of standard hair particles. You can then create sprinkles for a donut, stones and pebbles for a path, or cars on a motorway. We will learn not only how to use single meshes for particles, but also entire collections as well.

By the end of this class students will be able to do the following:

  • Apply a particle system to any mesh object

  • Control both the amount of hair and its base length

  • Assign a vertex group to a particle system to control its location in the setting

  • Manipulate the velocity, rotation and physics of the hair particles

A couple of examples of what we will be doing in this class including given Suzanne some hair and creating a grass plane.

We hope you learn a lot throughout of series on particles systems in Blender.

Begin learning how to apply and control particle systems and physics

Url: View Details

What you will learn
  • How to assign particle systems to objects
  • Create a hair particle system
  • Assign particles to vertex groups

Rating: 3.75

Level: Beginner Level

Duration: 1 hour

Instructor: Joe Baily


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