HOW BLOCKING A COMPLEX CREATURE SHOT




HOW BLOCKING A COMPLEX CREATURE SHOT

If you struggle in a production, if your blocking is not solid, if your animation have always problem of spacing and timing, and you don't know how improved, or just you are a skilled animator and you want to know more how controls his animation, just join me. I will teach you my solid animation workflow from shooting a reference, to build a solid blocking spline and polish.

In my career I worked in any kind of productions (and departments) and during this years I worked hard to developed a method , a solid workflow to have full control of my animation and hit every deadlines, without sacrifice quality for quantity.

The last 3 years was intense and I worked harder to delivery to you my knowledge.

I love sharing and teaching is my job and passion since 15 years.

Here the breakdown of the course

1) How use the color manager of Maya 2020 to identify story telling poses, anticipations overshoot and breakdown

2) Building a solid first pass of the shot with really solid storytelling poses, and create the phisicity of the shot

3) Analyze the passing position and mix reference and creativity to see how use it in the shot

4) Create the overshoots follows the energy of anticipations

5) Create the breakdowns with my hybrid workflow.

6) Feel a shot, retiming a shot without a reference.

7) Working on the timing of the shot and prepare the shot for the pass of spline

I hope you will enjoy this course.
Animate creature is hard but with a proper workflow can be a really great experience.

If you want improved your production quality and speed this is the right course for you

My workflow is a solid workflow developed during 12 years of productions where I worked as lead and animator for tv series, feature and vfx.

I will show you how perform at your top in every kind of animation and mastering your skills, have full control of your animation

Mastering the art of blocking with the right workflow

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What you will learn
  • a great workflow to succed in a 3d animation of a creature

Rating: 0

Level: Intermediate Level

Duration: 4 hours

Instructor: Gabriele Ranfagni


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