Unity Game Asset Creation in Blender: Textured 3D Models




Unity Game Asset Creation in Blender: Textured 3D Models

Learn how to create game assets in Blender that you can use to build your very own 3D game world in Unity! In the course, you get to make four low poly assets from start to finish, which are a mushroom, a rock, a tree, and a house.

The game asset creation workflow consists of the following steps:

  • 3D modeling the shape of an asset

  • unwrapping the three-dimensional shape into a two-dimensional UV map

  • painting a texture on the surface of the 3D model

  • creating level of detail (LOD) versions of the model to optimize it for a game

At the end of the course, all assets will be taken to the Unity game engine, where they are made game-ready by adding the necessary components for them and saving them as prefabs. With these prefabs, you can start building your game world. The game assets made in the course will also work on other game engines, such as the Unreal Engine.

This course is best suited for those who already have at least a little bit of experience with Blender. However, if you are a beginner who is really motivated to learn, this course is great for you as well.

Enroll in the course and learn one of the most essential game development skills today!

Learn 3D Modeling, UV Unwrapping, Texture Painting and LOD Creation. Create Optimized Game-Ready Unity Assets in Blender

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What you will learn
  • 3D modeling a game asset in Blender.
  • Unwrapping the model into a UV map.
  • Painting texture on a 3D object.

Rating: 4.83333

Level: Intermediate Level

Duration: 3 hours

Instructor: Mika Jäntti


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