Create Flappy Game Mechanics with Unity & PlayMaker




Create Flappy Game Mechanics with Unity & PlayMaker

Update: May 2020 - the Flappy Game is updated using Unity 2019.3

This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics

The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own. 

You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study. 

So if you want to add some interactivity and make something fun, but don't know where to start, this is a good opportunity. And please share your results and make something unique.

Learn to program the interactivity of a game like FlappyBird using Unity Physics and PlayMaker visual coding.

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What you will learn
  • quickly develop small prototype games with the basic mechanics in place
  • set up the basic mechanics for a small Flappy-like game
  • understand the basics of PlayMaker in Unity

Rating: 3.8

Level: Beginner Level

Duration: 1.5 hours

Instructor: Stefan Boeykens


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