Game Devs Unleash Artificial Intelligence: Flocking Agents




Game Devs Unleash Artificial Intelligence: Flocking Agents

Learn how to create Artificial Intelligent Agents that have Flocking Behavior and apply them to your projects in games or movies. You have seen Flocking behavior in nature, in games, in movies and in architectural simulations but you might have missed it.

The course is project based with the best teach-apply loop:

  • a theoretical pseudocode (game engine agnostic) implementation
  • followed immediately by a practical implementation and application in Unity 3d

Both pseudocode and Unity C# lectures complement each other giving you a full perspective.

Best video quality 1080p full HD.

You will have access to the course forum where you can discuss each topic with like-minded, A.I. passionate, students like yourself.

With the help of this course you will be able to understand a piece of nature and replicate it, essentially reverse engineer a piece of nature. Invest in yourself and add Flocking to your A.I. skill set! Follow this Unleash A.I. series.

Still unsure? Dive in and learn, and if you are not satisfied you get a 30 day money back guarantee! No questions asked.

Artificial Intelligence for Game Devs in Unity to understand & implement the beautiful bird's natural Flocking Behavior

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What you will learn
  • Analyze, Decompose and Implement custom Flocking Agents for your own game or movie or personal simulation project
  • Understand and Create Emergence: simple rules that interfere to give rise to complexity
  • Appreciate emergent behaviors in nature around you

Rating: 4.15

Level: Intermediate Level

Duration: 2.5 hours

Instructor: Razvan Pistolea


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