Build a Graphical Operating System from Scratch




Build a Graphical Operating System from Scratch

In this course, we will start from a blank file and end up with a toy Graphical operating system. The emphasis is on the word toy.

Our operating system is nowhere a competitor for windows, however, it is good enough for a proof of concept.

This will be a great addition to add to your CV to make you stand out from the crowd.

In this course you will:

- Build a simple toy Operating System that has Graphics support

- Implement mouse input: we will implement a simple mouse cursor.

- Implement keyboard input: we will implement support for the most popular keys.

- Implement a window system: we will implement a simple windowing system.

- Implement a simple task system: we will implement a very simple task system.

- Make a Bouncing Ball task: this will be the final lesson in which we make a Bouncing Ball task.


What is not covered in this course:

- Multithreading: This is an advanced topic and is not covered in this course. It is likely to be covered in future courses.

- Multiple processors support: This is an advanced topic and is not covered in this course. It is likely to be covered in future courses.

- File system: This is an advanced topic and is not covered in this course. It is likely to be covered in future courses.

- Sound system: This is an advanced topic and is not covered in this course. It is likely to be covered in future courses.

Building a Toy Graphical Operating System from Scratch

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What you will learn
  • Operating System development from scratch
  • Graphical Operating System
  • Basic assembly programming

Rating: 4.4

Level: Intermediate Level

Duration: 5 hours

Instructor: Muhammad Ahmad


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