Unity Stat System




Unity Stat System

In this course, we will implement a stat system in Unity.

Who is this course for?

This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to implement a stat system using SOLID design principles.

Are there any course requirements?

  • A solid understanding of C#

  • Previous experience using Unity

What you will learn:

  • How to work with Unity's UI Toolkit and UI Builder

  • How to work with Unity’s GraphView API

  • How to implement a save system

  • How to implement a level system

  • How to implement a stat system

  • How to use C# assembly definitions

  • How to create a custom editor window using the UI Builder

  • How to create a Heads Up Display (HUD)

  • How to create a health bar using the Unity UI system

  • How to create a user interface for viewing stat values

  • How to make a stat value a function of a mathematical formula

    • Required experience & base maximum health increase as the player levels up

  • How to display the damage taken by a character

  • How to write Play Mode tests

  • How to modify the speed of an animation based on a stat

  • How to implement a damage system that accounts for critical hits, differentiates between physical/magical attacks, and includes defensive stats

If all this sounds appealing to you, please join me, and I’ll see you inside the course.

The complete guide

Url: View Details

What you will learn
  • How to implement a stat system
  • How to implement a save system
  • How to create editor windows using the UI Builder

Rating: 4.45

Level: Expert Level

Duration: 6 hours

Instructor: Cory Maklin


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