Complete Game Asset Workflow: The Briefcase
Complete Game Asset Workflow: The Briefcase
This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Then, we'll make the low poly using quick modifier stack shortcuts, discuss UV unwrapping, and explain the important relationship between Normal maps, UVs, and Smoothing groups.
About the Instructor:
Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.
Learn the full pipeline for creating this game asset from start to finish, with high poly modeling, texturing, and more!
Url: View Details
What you will learn
- Learn the full pipeline of building this bomb-case prop from start to finish
- Learn principles of high poly modeling, UVW Unwrapping, Texturing, and more
- Learn advanced techniques for presentation, to really make your asset shine
Rating: 4.1
Level: Intermediate Level
Duration: 6.5 hours
Instructor: 3dmotive LLC
Courses By: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
About US
The display of third-party trademarks and trade names on this site does not necessarily indicate any affiliation or endorsement of hugecourses.com.
View Sitemap