Introduction to Topogun for Modeling and Retopologizing 3d




Introduction to Topogun for Modeling and Retopologizing 3d

In this tutorial, instructor Stephen Wells will take us through the complete pipeline of the software Topogun, as we learn the interface and functions needed to retopo game assets. We'll cover all the most important tools needed as we take you through the process of retopologizing several complex characters and organic creatures.

If you've been looking for a solution to speeding up the low poly workflow process of your high-poly game objects, this course is for you!


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.

Learn the basics of this phenomenal retopologizing tool as we cover several complex meshes in an introductory course!

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What you will learn
  • Learn to use Topogun to retopo high resolution game assets

Rating: 4.5

Level: Intermediate Level

Duration: 3.5 hours

Instructor: 3dmotive LLC


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