Blender for Unity Interior Only Modular Dungeon Level Design




Blender for Unity Interior Only Modular Dungeon Level Design

Learn how to 'stay on grid' and build a set of modular rooms and halls that can be easily assembled into a wide range of dungeon configurations. The course focuses on a grid-based approach to constructing modular dungeons which would be useful for many things, including plugging your pieces into a random dungeon generator. (generator not included)

You'll learn to create animated doors and the necessary scripts to allow a player to interact with them.   There are many tips for using box colliders, mesh colliders, rigid bodies, basic information for creating quick and easy UVs and Materials in Blender which are perfect for prototyping. How to import / export using FBX formatted files, set pivot points on models in Blender to be rotated properly in Unity and much more.

This course is intended for Beginners & Intermediates who have already learned the basics of how to use Blender. If you are brand new to Blender, I highly recommend taking my course which covers all of the basics of Blender before you start with this course.

Reusable grid-based dungeon modeling for modular level design. Learn Blender Editing for Unity 3D Video Game Developers

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What you will learn
  • How to design interior only 3D dungeons using modular room and hallway tiles.
  • How to create quick and easy UVs and Materials for the purpose of prototyping
  • How to create a fully interactive door from modeling to animation design to scripting

Rating: 4.65

Level: Intermediate Level

Duration: 10.5 hours

Instructor: Billy McDaniel


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